Authors’ Cooperative: A New Publishing Paradigm

A novelist, screenwriter, television personality and half the creative genius behind the Fight Card series, Paul Bishop recently finished a 35 year career with the Los Angeles Police Department where he was twice honored as Detective Of The Year.  He continues to work privately as a deception expert and as a specialist in the investigation of sex crimes.  His books include the western Diamondback: Shroud Of Vengenace, two novels (Hot Pursuit / Deep Water) featuring LAPD officers Calico Jack Walker and Tina Tamiko, the thrillers Penalty Shot and Suspicious Minds, a short story collection (Running Wylde), and five novels in his L.A.P.D. Detective Fey Croaker series (Croaker: Kill Me Again, Croaker: Grave Sins, Croaker: Tequila Mockingbird, Croaker: Chalk Whispers, and Croaker: Pattern of Behavior).  His latest novel, Fight Card: Felony Fists (written as Jack Tunney), is a fast action boxing tale inspired by the fight pulps of the ‘40s and ‘50s. His novels are currently available as e-books.


 

The publishing world is changing fast with new opportunities for writers to support one another …

 

Mel Odom and I didn’t start out to create a new publishing paradigm.  We started out to take advantage of the world of e-publishing to create Fight Card – some pulpy fun for a niche audience, which included ourselves.  Two years and twenty-seven titles later, we find we just might have discovered something much more precious.

The genesis of our Fight Card series began with a phone conversation between the prolific writer Mel Odom and myself.  I’ve written a dozen novels published by major traditional publishers and have worked in scripted television and film.  However, Mel’s output of paperback originals, under his own name and a bouquet of pseudonyms, numbers in the hundreds.  We’re both pros, but Mel had made a living as a writer, while I wrote as a second career while keeping my day job as an LAPD detective.

In a Los Angeles to Oklahoma phone conversation in mid-2011, we were discussing – as so many writers were at the time, and still do – how the advent of e-books was turning the publishing business on its head in much the same way MP3s and the Internet had turned the music business upside down.  Suddenly, there were viable lines of distribution for individual writers who no longer needed the monolithic, outdated, methods of traditional publishing houses in order to reach readers.

For years, the major legacy publishers had treated most writers like serfs toiling in the kingdom’s fields.  Traditionally, self-publishing, via vanity presses (where the author paid to have his or her book published), was considered the trademark of foolish amateurs and crackpots who couldn’t put two coherent sentences together.  But Amazon and other e-publishing outlets (such as Smashwords) changed all that in virtually the blink of an eye.

During our conversation, the topic came up of Smoker, a Twilight Zone style short boxing story Mel had published via Amazon’s Kindle Direct Publishing (KDP) platform.  Both Mel and I were fans of Robert E. Howard’s two-fisted boxing tales featuring Sailor Steve Costigan, and bemoaned the fact nobody was writing stories like those anymore …

Then the light bulb clicked on …  With the advances in e-publishing and the ability to use Amazon’s publishing platform as a worldwide distributor, there was no reason why niche interest stories couldn’t be published and reach their intended audience.  While there was only a very limited traditional publishing venue for short stories, there was no market at all for the novella – 20,000 – 50,000 word stories.  Again, e-publishing had changed that paradigm completely.

Inspired by the fight pulps of the ’30s and ’40s – such as Fight Stories Magazine an Knockout Magazine – as well as the aforementioned fight fiction by Robert E. Howard, Mel and I quickly conceived Fight Card as a monthly series of 25,000 word novelettes, designed to be read in one or two sittings.  We would take advantage of everything Amazon’s KDP platform had to offer.  We could have a  blast writing and publishing stories we wanted to read without having to find a traditional publisher who would never take a chance on such a niche audience scheme.

Mel and I wrote the first two books in the series, Felony Fists (me) and Cutman (Mel), before shanghaiing noir master Eric Beetner into writing the third entry, Split Decision. We began publishing the books in January of 2012 figuring between Mel and myself and a few other writer friends, we might crank out a half-dozen or so Fight Card tales.

Then came a surprise – the stories were not only resonating with readers, but also with writers.  Young writing lions such as Heath Lowrance, David Foster, Kevin Michaels, Terrence McCauley, and Robert Evans, as well as established pros like Wayne Dundee, Mike Faricy, and Robert Randisi expressed the desire to write entries in the series Fight Card series.

Part of the appeal was the new publishing paradigm Mel and I had established … Fight Card was not a publishing company, but something different – an author’s cooperative.

Using the shared open pseudonym of Jack Tunney (to maintain series cohesiveness on Amazon) for the e-books, and the author’s own name for the cover of the paperback versions (via CreateSpace), each author would launch the books from their own individual KDP platform.  This ensures the royalties from each Fight Card title go directly to each individual writer – not to a company.

In return, each writer brings back to the cooperative whatever skills they can offer – cover art, editing, blurb writing, website design and maintenance, publicity contacts, podcasting, e-formatting, blog tours, advertising, creation of our free quarterly Fight Fictioneers Magazine, social networking, etc. – all as part of the Fight Card team. Fight Card became, first and foremost, a dynamic for the writers and of the writers.

Specific guidelines for the Fight Card stories were established, including time period, worldwide locations, a PG-13 level of sex and violence, no profanity, and, while the main character didn’t have to be a boxer (reporters, managers, etc. would also work), the heart and soul of the story had to revolve around and – most importantly – be resolved by boxing.

Within these guidelines, the Fight Card authors have submitted some incredible character pieces as their protagonists each stride a different journey to the big fight.  The big fight doesn’t usually hinge on the heavyweight championship of the world.  The stakes are often as small as a scrap between romantic rivals in a makeshift ring in Podunk, America, a bar championship in New Orleans, a pit fight in Singapore, a battle for the pride of a Navy ship in Hawaii, or a backroom smoker with a has-been champ redeeming himself on his last stop before Palookaville, but always life, liberty, love, or death hinge on the results for the characters involved.

As Fight Card moved into 2013 with a second year of monthly stories, a wider audience was sought with the addition of the spin-off brand, Fight Card MMA, which brought stories and characters into the current world of mixed martial arts.  Now, with two released Fight Card MMA titles and more on the way from MMA savvy writers, Fight Card is also moving in yet another direction.

Our Fight Card Romance brand debuted this month with Ladies Night from the first female writer on the Fight Card team Carol Malone.  Still the same two-fisted, pulptastic, stories, but with a touch of romance.

The Fight Card authors cooperative is still a work in progress. New writers and readers are regularly joining the troops – enjoying the camaraderie of fellow writers and a love for this style of storytelling.

By the end of 2013, Fight Card and our associated spin-off brands will have published twenty-seven titles, including our special December holiday offering – Fight Card: Sherlock Holmes.

2014 is also looking to be a bumper year for the Fight Card author cooperative with the upcoming Fight Card: Luchadores (Mexican Lucha Libre wrestlers), and tales featuring literary figures (such as Rod Serling, Hemingway, Jack London, Robert E. Howard) and historical figures (gangster Mickey Cohen, the notorious Jack Ruby – whose boxing nickname was Sparkling Jack) all with connections to boxing.

Boxing, MMA, romance, two-fisted prose and great storytelling from writers working together is what Fight Card is all about.  Hopefully, you’ll get on the Fight Card yourself.

Find out more about Fight Card here: www.fightcardbooks.com

The Fear Factor

Chris A. Jackson is the author of the multiple award-winning Scimitar Seas novels published by Dragon Moon Press, and the Pathfinder Tales, RPG tie-in novel, Pirate’s Honor, by Paizo Publishing.  His independently published novels have also won multiple awards, and his current series, the Weapon of Flesh trilogy, has earned a widening fan following in the US, UK and Germany.  His nautical fiction comes from 35 years of sea experience coupled with a vivid imagination of what lies beneath the waves, and his action scenes consistently earn high praise from readers and reviewers.  He is currently sailing and writing full time aboard his floating home, Mr. Mac, somewhere in the Caribbean.  For a look at his works of fiction, visit www.jaxbooks.com, and for a peek into his sailing lifestyle, have a look at www.sailmrmac.blogspot.com.


I’d like to talk about fear.

Not the fear you feel when you watch a scary movie, read a truly frightening book, or during a really good roller coaster ride, that healthy, thrilling fear, but a “Fear Culture” fear that is an oppressive, negative force.  Sometimes I feel that we (not just the SFF community but that’s what I see most) are working ourselves into a Fear Culture of our own.  For me, this is more than a “skin deep” fear, more than a “Maybe I shouldn’t have posted that on Twitter” fear, but a potentially career-paralyzing fear.

This came to the forefront of my mind when I recently participated in a panel discussion at Con Carolinas titled “Getting Over Yourself”, which should have been titled “Getting Over Your Fear.”  We dealt with a lot of fears on that panel.  Some people were so paralyzed by their fears of rejection or criticism that they could not force themselves to submit their work.  I think we helped some people to recognize and confront their fears, but, for me, the discussion brought out a whole new nest of them.  When I started considering my own work, coupled with the current feeling of the genre, and a number of reviews of other writers’ work that I had recently read, I started feeling a constriction, a new set of boundaries that restricted my work.

When I read a recent review that referred to a work (and I’m talking about a work of fiction, not an article, blog, or column) as sexist, and the review read as a condemnation not just of the characters or setting, but of the entire theme of the piece, and therefore the writer, it hit me like a freight train.  I know the author personally, and know that sexism isn’t even a part of that writer’s makeup, let alone part of his fiction.  It gave me nightmares.  With this and a few others reviews plaguing me, I started to second guess myself when it came to character and setting development, and it really began to impinge upon my creative process.  I started to worry that if I created a less than strong, capable, well-adjusted female character, or a villain who is of an ethnic group, or not heterosexual, or a setting in which sexism, misogyny, or bigotry are the norm, I’m opening myself up for a sucker punch from reviewers and critics.  You might think this is a silly fear, since not all people, and therefore not all characters, can be capable, strong, well-adjusted, or even “good”, but it in my own fledgling career, I did not want to get that label.

So, what did I do?  How did I face this fear?

I remembered that writers are not what, and especially who we write.  I am not my characters.  Good writers can, and should, create really bad people, and set them in really daunting environments.  If a character needs to be mal-adjusted, weak, paranoid, sexist, abusive, or downright evil, that is who that character must be.  If that character also happens to be female, male, black, white, Asian, heterosexual, homosexual, bisexual, or not even human, that is what that character must be.  If the setting is one of bigotry, racism, and sexism, these are obstacles the protagonists need to overcome, either in society, in others, or in themselves.  In Pirate’s Honor, one of the point of view characters is not human, or even humanoid, and she and a human male character have an intimate relationship.  My fear on this one was to be accused of writing bestiality.  So far, no hits on the review boards, but there still could be.

My point is this: if I need to create a character who exhibits politically incorrect traits, I can without being labeled.  But one thing has to be clear in my mind when I’m creating characters: What can get you into trouble is not your characters, but how those characters’ qualities (good and bad) are portrayed.  The same premise goes for creating setting elements.  If the horrific prejudices of a slave-owning society are portrayed as obstacles, I’m okay.  If I portray slavery as “how things should be” I’m probably not.  If I create a bigoted character and portray them as “good” in their bigotry, I am making a statement.  If a character is a good guy (or girl) and happens to be bigoted in some way, and I portray that as a “bad” element of this “good” character, that can work.  We are, after all, none of us perfect, and creating faults, foibles, sins, and other dark elements to our “good” characters, makes them real.  I write real people in a fantasy world.  Real people are imperfect.  How I establish, portray, and deal with those imperfections, how the characters change and grow, is what makes them real.

So, be nice…but your characters needn’t be.  Don’t be afraid to make them real, dark and brooding, sinful and wicked, bigoted and sexist, but remember to portray those characteristics for what they are.

But I still have nightmares…

Maybe I shouldn’t have tweeted that…

Reporting, Interviews, and San Diego Comic-Con

Dr. Alexander Bustos is a reporter on topics such as comic books, movies, video games, and anything else he likes. He hopes to make a living off it someday and loves looking at fan cultures from a sociological perspective. Surrounded by people dressed as heroes, villains, etc. he finds himself taking on the Lois Lane or Jimmy Olsen role and is perfectly happy with that comparison. He currently writes for ComicAttack.net, Team Valkyrie, Ogeeku, and co-hosts a podcast called Associated Geekery.


This past San Diego Comic-Con, 2013, was my first year there as press instead of guest. The difference in experience is striking; for one thing, you get a lot of invites for panels that are a whole lot of nothing since most are really just a reminder instead of an actual invitation. I find the best way to compare them is as if a friend shouted for you to join them at a party, while they are driving past you on the road, as you are walking in the other direction. Most panels at SDCC are just first come first serve so unless you are a big name for press or are friends with someone involved, you probably just have to get in line like everyone else.

The real deal though were the invites to interviews, those are more organized and are probably going to occur. I say probably because they are never on time due to the chaos of the convention plus the fact that the people you are interviewing have a million and one things to do. I can relate to that last part especially. I had an interview change from 10:45am to being roughly 10 minutes before my next appointment at 2:30pm. This all changed in the span of minutes, that’s one thing that you kind of have to plan ahead for, interviews change so much that I end up planning maybe three a day and those become super hectic since they are able to be dropped at a moment’s noticed or changed to an earlier or later time. You can also have people added (rare) or dropped (common) from group interviews. I know the interviewed have little to no say in any of that, but it sure means I’m staying close to where I need to be for an interview by hours and not minutes.

This brings me to another point, multiple-people-at-the-same time style interviews are hectic since I have to come up with questions that can be answered by the group and not just an individual. I try not to exclude people from my questions but sometimes one person will dominate the conversation when you ask a question that is near and dear to their heart. I try to make sure everyone is a part of the interview since I don’t want it to look like one or more people are neglected.

I’m also always trying to come up with interview questions that are related to the subject at hand but not too terribly generic. When we ask those generic questions, we find them just as boring too, but they are the nature of the beast since it is likely stuff people want answers to and they may not go to every other site to find them. So I apologize in advance when I ask you to try and give us some sort of sneak peek that isn’t just “Well read/see it to find out!” but it is stuff people are always looking for first so I’ll probably ask it. Half the questions I come up with are also ones I get from popular request so again, they will probably sound repetitive.

Trying to make the interview process not just the same 10 questions asked over and over again and not to step on the toes of your fellow reporters isn’t the easiest thing. Not that I know what fellow reporters are saying but I sure don’t want the exact same answer they got. My questions try to be a bit more personal in a safe manner; the people who try to twist your words about what your favorite giant robot in fiction is aren’t really a threat to anyone but their own dignity. I hope my questions can be half informative to the reason we’re even meeting and get some fun ideas you don’t mind the world knowing, like thoughts on dinosaurs and movies.

Another thing, these interviews we get, most of these are ones we chose. I get an email giving me a list of people available to interview and what for and what times, when I pick what few I can handle per day, it’s because I want to be there. I’m interviewing you because I’m interested in you and/or your work. Sometimes I want to toss out any questions about what we should talk about and talk about a past or other current work, but that’s incredibly rude so I’ll just throw in a question or two to discuss those other works. If you want to continue talking about that other topic as well, it’s great to mention that you hope there’s more on that topic. Even if I don’t have any more questions written down or planned, I probably have some stashed in the fanboy part of my brain. I’ve only interviewed people I’ve respected and enjoyed their works so when I’m showing up, I am ready to just have a casual chat. I know this doesn’t make for good interviews so I try to make the questions interesting for the readers and more importantly, you. If I’m not keeping you interested then I don’t think I’ll get any decent answers out of you either and I don’t want to waste your time.

My main point about doing interviews at San Diego Comic-Con, or any convention, is that I am trying to get interesting answers out of you; I’m not trying to do any sort of gotcha journalism. I want to be a highlight if I can in the day since it’s an honor to get to interview you and I understand being exhausted from interviews. So if you see me at a convention and I’m interviewing you at some point, I’ll probably try to say hi so that when we start the interview it is comfortable and at least a little fun for you.

It’s All On You

Tracy Barnett is a new writer who loves fantasy of all types, especially the kinds that mash up genres. He has the temerity to call himself an author and it working on funding his first novel, Sveidsdottir. A Norse fantasy mashed up with giant stompy dwarven automatons and the skeletons of dead giants. Oh, and inclusive as all get out. Tracy got his start writing tabletop RPGs, and has published two of his own. Tracy thinks that typing in the third person about himself is weird as fuck.


You see that bio up there? I had no idea what to write for it. I mean, I’m new at this. Fresh-from-the-garden, still have that ‘New Writer’ smell on me new. As those clumsy words above state, I’ve written tabletop RPGs and am now working on my first novel. The difference between how you write those two things is night and day. I’m not sure how many readers here have done RPG work, but I think it’s interesting to compare the two. At the least, you’ll get my take on the novel writing process. Let’s do this thing.

When you write an RPG, you’re essentially building someone a playground. You’ve got some kind of premise (Ninja Pony Assassins!) and that’s the open plot upon which your playground equipment will go. You’ve got your game mechanics (we need to incentivize the interpersonal relationships between the Pony Assassins and their targets, oh and we want to use target numbers and a shit-ton of d6s) and that’s like the paths that lead from one fun thing to another. And you’ve got plot points, world details, and maybe an adventure or two (the Ninja Pony Assassins must defeat their nemesis, the Dark Lord Horsington to save the world!!) which are like the actual equipment that people play on.

Still with me?

That’s the kind of writing I’m used to doing. Whether I’m making a new game of my own, or preparing for a session on a Friday night, I generally build a playground and then ask other people to come and climb all over it. They do what I call The Hard Work. They make characters, they interact with the world, and they move the story forward. I have the luxury of responding to all of that. Everything I do once I build the playground is in response to what the people playing on it do.

Novels are different. So very, very different. With a novel, I still have to do all of the above things (minus the mechanics part because, really, are you going to ask your reader to bring dice with them while they read? … hmm, Choose your own adventu- Ugh. Back to my point). So, I do all of those things: I clear a space, I put down the equipment and then I am the one that has to go playing on it. Yes, I know that people say their characters take on lives of their own and maybe Miss Hester the Protagonist will decide that she’d much rather play on the slide than use the jungle gym. But it’s still me doing all of The Hard Work that I usually get to divide between the brains of the 4-8 people I have at my game table.

That difference was daunting at first. And then I remembered something super-important: this is my goddamn playground. I built it, and I know which parts are the best. I know that Hester really does want the play on the jungle gym (eventually) and I know that Johnny Plot-Point will be perfect over by the monkey bars. AND, if I don’t see a place for Bernice the Badass Villain, I don’t despair and I don’t change Bernice. I change the fucking playground.

There’s a freedom in novel writing that, if you’re not careful, can paralyze. Instead of having to craft things to fit the gamers at your table like in an RPG, you can to change things to suit your vision. You are the god of your world, the god of your story. Don’t let that paralyze you. Own it. Slip into the skin of your characters and dance around for a bit. Hop on the merry-go-round and then take to the balance beams. It’s your world and the world is your playground.

Just, whatever you do, don’t install a climbing rope. No one fucking likes those things.